Storm
1.13.0.1
A Modern Probabilistic Model Checker
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SymbolicQuantitativeGameResultMinMax.cpp
Go to the documentation of this file.
1
#include "
storm-gamebased-ar/abstraction/SymbolicQuantitativeGameResultMinMax.h
"
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#include "
storm/storage/dd/sylvan/InternalSylvanBdd.h
"
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namespace
storm::gbar
{
5
namespace
abstraction
{
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template
<storm::dd::DdType Type,
typename
ValueType>
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SymbolicQuantitativeGameResultMinMax<Type, ValueType>::SymbolicQuantitativeGameResultMinMax
(
SymbolicQuantitativeGameResult<Type, ValueType>
const
&
min
,
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SymbolicQuantitativeGameResult<Type, ValueType>
const
&
max
)
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:
min
(
min
),
max
(
max
) {
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// Intentionally left empty.
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}
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}
// namespace abstraction
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}
// namespace storm::gbar
InternalSylvanBdd.h
SymbolicQuantitativeGameResultMinMax.h
storm::gbar::abstraction::SymbolicQuantitativeGameResult
Definition
SymbolicQuantitativeGameResult.h:12
storm::gbar::abstraction::SymbolicQuantitativeGameResultMinMax::SymbolicQuantitativeGameResultMinMax
SymbolicQuantitativeGameResultMinMax()=default
storm::gbar::abstraction::SymbolicQuantitativeGameResultMinMax::max
SymbolicQuantitativeGameResult< Type, ValueType > max
Definition
SymbolicQuantitativeGameResultMinMax.h:17
storm::gbar::abstraction::SymbolicQuantitativeGameResultMinMax::min
SymbolicQuantitativeGameResult< Type, ValueType > min
Definition
SymbolicQuantitativeGameResultMinMax.h:16
storm::gbar::abstraction
Definition
AbstractionInformation.cpp:14
storm::gbar
Definition
AbstractionInformation.cpp:13
src
storm-gamebased-ar
abstraction
SymbolicQuantitativeGameResultMinMax.cpp
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