12template<
class ValueType,
typename RewardModelType = StandardRewardModel<ValueType>>
25 std::unordered_map<std::string, RewardModelType>
const& rewardModels = std::unordered_map<std::string, RewardModelType>()),
37 std::unordered_map<std::string, RewardModelType>&& rewardModels = std::unordered_map<std::string, RewardModelType>()),
This class manages the labeling of the choice space with a number of (atomic) labels.
NondeterministicModel(ModelType modelType, storm::storage::sparse::ModelComponents< ValueType, RewardModelType > const &components)
Constructs a model from the given data.
This class manages the labeling of the state space with a number of (atomic) labels.
bool hasPlayer2ChoiceLabeling() const
Retrieves whether the game has labels attached to player 2 states.
storm::storage::SparseMatrix< storm::storage::sparse::state_type > const & getPlayer1Matrix() const
Retrieves the matrix representing the choices in player 1 states.
StochasticTwoPlayerGame & operator=(StochasticTwoPlayerGame &&other)=default
StochasticTwoPlayerGame & operator=(StochasticTwoPlayerGame const &other)=default
StochasticTwoPlayerGame(StochasticTwoPlayerGame &&other)=default
storm::storage::SparseMatrix< ValueType > const & getPlayer2Matrix() const
Retrieves the matrix representing the choices in player 2 states and the associated probability distr...
StochasticTwoPlayerGame(StochasticTwoPlayerGame const &other)=default
StochasticTwoPlayerGame(storm::storage::SparseMatrix< storm::storage::sparse::state_type > const &player1Matrix, storm::storage::SparseMatrix< ValueType > const &player2Matrix, storm::models::sparse::StateLabeling const &stateLabeling, std::unordered_map< std::string, RewardModelType > const &rewardModels=std::unordered_map< std::string, RewardModelType >())
Constructs a model from the given data.
storm::models::sparse::ChoiceLabeling const & getPlayer2ChoiceLabeling() const
Retrieves the labels attached to the choices of player 2 states.
A class that holds a possibly non-square matrix in the compressed row storage format.