12template<storm::dd::DdType Type,
typename ValueType =
double>
41 std::set<storm::expressions::Variable>
const& rowVariables,
43 std::set<storm::expressions::Variable>
const& columnVariables,
44 std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>>
const& rowColumnMetaVariablePairs,
45 std::map<std::string, storm::expressions::Expression> labelToExpressionMap = std::map<std::string, storm::expressions::Expression>(),
46 std::unordered_map<std::string, RewardModelType>
const& rewardModels = std::unordered_map<std::string, RewardModelType>());
65 std::set<storm::expressions::Variable>
const& rowVariables, std::set<storm::expressions::Variable>
const& columnVariables,
66 std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>>
const& rowColumnMetaVariablePairs,
68 std::unordered_map<std::string, RewardModelType>
const& rewardModels = std::unordered_map<std::string, RewardModelType>());
Model< Type, ValueType >::RewardModelType RewardModelType
DeterministicModel & operator=(DeterministicModel< Type, ValueType > &&other)=default
DeterministicModel(DeterministicModel< Type, ValueType > const &other)=default
DeterministicModel(storm::models::ModelType const &modelType, std::shared_ptr< storm::dd::DdManager< Type > > manager, storm::dd::Bdd< Type > reachableStates, storm::dd::Bdd< Type > initialStates, storm::dd::Bdd< Type > deadlockStates, storm::dd::Add< Type, ValueType > transitionMatrix, std::set< storm::expressions::Variable > const &rowVariables, std::set< storm::expressions::Variable > const &columnVariables, std::vector< std::pair< storm::expressions::Variable, storm::expressions::Variable > > const &rowColumnMetaVariablePairs, std::map< std::string, storm::dd::Bdd< Type > > labelToBddMap=std::map< std::string, storm::dd::Bdd< Type > >(), std::unordered_map< std::string, RewardModelType > const &rewardModels=std::unordered_map< std::string, RewardModelType >())
Constructs a model from the given data.
DeterministicModel & operator=(DeterministicModel< Type, ValueType > const &other)=default
DeterministicModel(DeterministicModel< Type, ValueType > &&other)=default
DeterministicModel(storm::models::ModelType const &modelType, std::shared_ptr< storm::dd::DdManager< Type > > manager, storm::dd::Bdd< Type > reachableStates, storm::dd::Bdd< Type > initialStates, storm::dd::Bdd< Type > deadlockStates, storm::dd::Add< Type, ValueType > transitionMatrix, std::set< storm::expressions::Variable > const &rowVariables, std::shared_ptr< storm::adapters::AddExpressionAdapter< Type, ValueType > > rowExpressionAdapter, std::set< storm::expressions::Variable > const &columnVariables, std::vector< std::pair< storm::expressions::Variable, storm::expressions::Variable > > const &rowColumnMetaVariablePairs, std::map< std::string, storm::expressions::Expression > labelToExpressionMap=std::map< std::string, storm::expressions::Expression >(), std::unordered_map< std::string, RewardModelType > const &rewardModels=std::unordered_map< std::string, RewardModelType >())
Constructs a model from the given data.
Model(Model< Type, ValueType > const &other)=default
storm::dd::Add< Type, ValueType > transitionMatrix
StandardRewardModel< Type, ValueType > RewardModelType